Natalie Yun is a multi-disciplinary artist, designer, and creative technologist with a background in UI/UX design, creative programming, virtual reality, website development, and graphic design.
Virtual Reality | Creative Programming
“ELEMENTAL CONNECTIONS”
(ON OCULUS HEADSET)
This project centers around the ambivalent relationship between humans and the extent of continuous innovation. Using the concept
of metal, videos play simultaneously on all walls of the room, to capture the feeling of abundance in the state of technology today.


The resulting soundscape of all videos playing at once make the viewer intentionally uncomfortable, at times wanting to exit out the VR space. The contrasting nature of the physical and virtual realities is made clear once the headset is removed.

BLENDER
PHOTOGRAMMETRY: SCANNED METAL OBJECTS
Hands designed in Blender
The hands represent the complex relationship humans have with their own technology. Uplifting and fostering connection, while also causing destruction in its weaponization. In the sculpture itself, scanned metal objects support the interlocking of the fingers, while chains represent the constriction/entrapment by our own design.
PHOTOGRAMMETRY: SCANNED METAL OBJECTS
Hands designed in Blender
The hands represent the complex relationship humans have with their own technology. Uplifting and fostering connection, while also causing destruction in its weaponization. In the sculpture itself, scanned metal objects support the interlocking of the fingers, while chains represent the constriction/entrapment by our own design.

“GYOPO”
(MADE WITH ARDUINO & P5.js)

“GYOPO” (2023) - Interactive display board made and coded with arduino; buttons trigger videos sourced from family photobooks and online archives showing snippets behind the Korean immigrant experience. Inspired by “doljabi”, a korean tradition for a child’s 1st birthday, each object chosen reveals your future – unfolding, remembering – of a history that is engrained in who we are today and who we are tomorrow.


Arduino; touch sensors placed under each object
Video interactions coded in p5.js
Video interactions coded in p5.js
